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A Promising 2016

(
Jan
06
)

2015

progress:

good:

bad:

2016

Preparation Phase

timeframe: 2 weeks - 1 month

Alpha 1

"Make it run and interactable"

timeframe: 3 months

planning mode for roads & zones

random economy & population growth

building lot generation

basic placeholder buildings ("blocks")

simple daily routines

abstract car trips

abstract neighbouring city

savegames

Private release to:

why?

Alpha 2

"Slowly add complexity"

timeframe: ???

Can also be stretch-goals for Prototype 1

Alpha 3

"Make it a game"

Long-Term

"Make it Citybound"

PS:

If you didn't hear yet: Livestreams are no longer on Twitch, but on Beam. The stream delay there is much lower and it is in general much better! Please resubscribe!

PPS:

For christmas, as part of a gamejam, I created a small experimental interactiony-thing with water simulation and procedural trees, check it out:

→ Discussion on /r/Citybound