What I did
Discussion on /r/CityboundSupport Citybound on
Felt very productive today :)
Finished documenting Kay, for now
Set up a Gitter chatroom for developer discussions
n1313 asked there how non-Rust devs can contribute, this inspired me to mention two ideas I had for the first time:
- a web-app implementing a "Mod AppStore", where people will be able to discover, rate and publish mods
- a web-app for creating beautiful city showcases / journals, with tight integration into the game (direct savegame download, city statistics, etc.)
I'll try to set up repository skeletons with some basic requirements for these projects tomorrow and whoever is interested can have a go at some prototyping!
kingoflolz mentioned some nice optimization ideas (even though he has an exam - good luck!)
I started to clean up and drastically reorder a lot of game code, starting with the file structure, but also disentangling all kinds of loosely-related topics (lane microtraffic, connectivity, construction, ...) that were just connected in one huge hairball.
Tomorrow I want to start seriously thinking over how I implemented the planning interface code - I think I can arrive at something much simpler...
- that will be inherently less buggy
- that will make it easier to implement similar stuff (pathways, railways, ...) in the future